Glossary
The words we use, in plain English.
Audience of one
The idea that a child's book needs one reader sitting beside them, not thousands. It is the design principle behind MirthTale.
Companion
The animal who lives in each Story Pack world and turns up when a story needs a friend. Fox in Woodland, whale in Ocean, and so on.
Conversational turn
One exchange between an adult and a child: one speaks, the other answers. The number of turns predicts language growth more strongly than the number of words heard.
Dialogic reading
Reading aloud as a conversation: asking open questions, waiting, and following the child's answers. The reading style MirthTale books are written to support.
Ending
The last creative choice. If a child can say how the story ends, that ending is kept. If not, MirthTale's AI writes one without asking again.
Open parts
Whatever the child did not specify. MirthTale's AI writes and illustrates only these.
Paper refill
A roll of thick matte stock that loads into the back of the device and makes around forty books at age five.
Repeated reading
Reading the same book many times. Children learn new words better from repeated reading of one story than from single readings of several.
Story Pack
A small physical insert that sets a story's world: setting, supporting cast, and companion. It never sets the hero, the problem, or the ending.
The dial
The age setting on the device, from 2 to 9. Moving it changes how the next book is written without changing what the child said.
Creative choices
The character, the setting, the adventure, and how it ends. MirthTale guides a child through them; all are optional and anything given is kept.
The slot
Where the finished book comes out, folded and sealed along the spine.